Comments (1)
My purpose is to add the following code:
enum State {
STATE_CHINESE,
STATE_ENGLISH_HALFSHAPE,
STATE_ENGLISH_FULLSHAPE,
STATE_SELET_CANDIDATE,
STATE_ENTERING_BOPOMOFO,
STATE_SHIFT_SELECT_PHRASE,
STATE_EASY_SYMBOL,
};
enum ChangeStateAction {
ENTER_CHINESE,
ENTER_ENGLISH,
ENTER_HALFSHAPE,
ENTER_FULLSHAPE,
ENTER_EASY_SYMBOL,
LEAVE_EASY_SYMBOL,
ENTER_BOPOMOFO,
LEAVE_BOPOMOFO,
ENTER_SELECT_CANDIDATE,
LEAVE_SELECT_CANDIDATE,
ENTER_SELECT_PHRASE,
LEAVE_SELECT_PHRASE,
};
State get_state( ChewingContext *ctx );
int change_state( ChewingContext *ctx, ChangeStateAction action );
// The following is an example how to use these two functions.
int chewing_handle_Default( ... )
{
....
switch ( get_state( ctx ) ) {
case STATE_SELET_CANDIDATE:
if ( /* key is select key */ ) {
....
change_state( ctx, LEAVE_SELECT_CANDIDATE );
}
break;
....
}
}
Please help to see if this approach is suitable or not, thanks.
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