Comments (5)
You need to run the mocap part first. This will create a collection if collection of drivers (i think it is usually named CGT_DRIVERS) fill out that box with that collection name. THEN transfer animations.
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@MetalMantis Thanks. I just tried the MOCAP part now with a movie file as the source. The cgt_DRIVERS were generated, and it works. What I was using before was WEBCAM as a source. My animation is slanted down though. Any advice towards that? And again, is there anything I can do to be able to resolve this WEBCAM source issue? (Not really needed, since I can just prerecord).
I am really grateful. @MetalMantis
Checkout #142 - I think it contains valuable information's to get proper detection results. Slanted / Shifted results are usually based on the input footage. Generally, try to not have background lightning, avoid hard shadows, be distinguishable from the background and try to not occlude what you are tracking. Also, cover at least 20% of the screen with your tracking target, less usually leads to bad results.
Thanks at @MetalMantis for helping out :)
from blendarmocap.
@MetalMantis Thanks. I just tried the MOCAP part now with a movie file as the source. The cgt_DRIVERS were generated, and it works. What I was using before was WEBCAM as a source.
My animation is slanted down though. Any advice towards that? And again, is there anything I can do to be able to resolve this WEBCAM source issue? (Not really needed, since I can just prerecord).
I am really grateful. @MetalMantis
from blendarmocap.
@MetalMantis Thanks. I just tried the MOCAP part now with a movie file as the source. The cgt_DRIVERS were generated, and it works. What I was using before was WEBCAM as a source. My animation is slanted down though. Any advice towards that? And again, is there anything I can do to be able to resolve this WEBCAM source issue? (Not really needed, since I can just prerecord).
I am having a little trouble visualizing what you mean. Would you mind sending a screenshot?
I am really grateful. @MetalMantis
Its my pleasure
from blendarmocap.
@MetalMantis Thanks. I just tried the MOCAP part now with a movie file as the source. The cgt_DRIVERS were generated, and it works. What I was using before was WEBCAM as a source. My animation is slanted down though. Any advice towards that? And again, is there anything I can do to be able to resolve this WEBCAM source issue? (Not really needed, since I can just prerecord).
I am really grateful. @MetalMantis
is your issue solved by now?
from blendarmocap.
Related Issues (20)
- Support VRM humanoid avatar HOT 1
- Pose Transfer seems incomplete HOT 7
- Freemocap import HOT 1
- Error when trying to automate detection and transfer HOT 4
- Blenrig compatibility and integration HOT 1
- Question about transferring the face animation
- Increase MediaPipe's detection model complexity
- Installation of attrs failed
- Why the video stream is so slow?
- Linux crash after Linux Mint upgrade HOT 1
- Face Motion is a Bit Limited with MPFB HOT 1
- Error in Start DETECTION HOT 1
- NEW BUG HOT 1
- Running mp_hand_detector.py file indivudualy to get coordinates
- Error at installing dependencies in Blender 3.6.2 version at Windows HOT 7
- BlendArMocap v1.6.1 I can't install the Dependencies in Blender 3.6.0 and Blender 4.0.0. HOT 2
- I need help understanding how this plugin works
- Error using mediapipe when i click on start detection
- Media Pipe (dependency) will not install 😭 HOT 1
- Blender "Not Responding" when click on Install Dependencies
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