Comments (4)
Imagine you are laying on the ground. Your local space is direction where head is pointing. World space is direction pointing to the sky.
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I know what it is in theory, but I was wondering how it effects the gizmo. Is it just that the rotation will only effect the rotation of the gizmo in local space?
from imguizmo.
Likewise if you use world-space then gizmo's up axis will point towards to the sky and object is moved towards there. And if you use local-space then gizmo's up axis will point to direction where your head is pointing.
from imguizmo.
Thanks, I was just wondering if it was more to that.
from imguizmo.
Related Issues (20)
- ImGuizmo scaling issue when position is origin HOT 17
- How can modify the code to achieve this scaling gizmo HOT 4
- Example using ViewManipulate when game's view is represented with a Vector3 and a Quaternion? HOT 1
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- Support for Right-Handed Systems HOT 3
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- Gizmo not showing in custom window ( docking branch ) HOT 5
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