Comments (3)
I can confirm this issue when I have my camera at (0, 0, 0), looking at (0, 0, -1) with a y-up coordinate system trying to move an object at (0, 0, -2). X-axis movement simply doesn't work in that case, but when I move the object up slightly x-axis movement goes crazy.
from imguizmo.
The underlying issue (in my case at least) is that when you translate an object on the x-axis while the view direction is perpendicular to the plane normal, the intersection test will not give sensible results as the mouse ray is always on the plane at the camera position. The only fix that I can think of for this is to implement a different translation mode for axis-snapping that involves testing against the axis directly instead of against that plane.
from imguizmo.
Opened up #42 to attempt to address what I think the underlying issue likely is.
from imguizmo.
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