Comments (4)
After some thought it occurred to me that there may be several different matrix conventions and actually that is the case. ImGuizmo is using row convention where opengl uses column convention. So matrix has to be converted using these:
void ToImGuizmo(float* dest, const Matrix4& src)
{
for (auto row = 0; row < 4; row++)
{
for (auto col = 0; col < 4; col++)
dest[row * 4 + col] = src.Data()[col * 4 + row];
}
}
void FromImGuizmo(Matrix4& dest, float* src)
{
for (auto row = 0; row < 4; row++)
{
for (auto col = 0; col < 4; col++)
(&dest.m00_)[col * 4 + row] = src[row * 4 + col];
}
}
from imguizmo.
from imguizmo.
Hey @CedricGuillemet, i am also facing same issue trying to integrate ImGuizmo into AtomicGameEngine. Engine uses following coordinate system:
Left-handed coordinates. Positive X, Y & Z axes point to the right, up, and forward, and positive rotation is clockwise.
I have a self-contained testcase, although it is pretty fat as repository pulls in entire engine. If offer still stands you may take a look: https://github.com/rokups/CSGBoolOpsTest (do not forget to clone submodules). Engine has all dependencies bundled and you should not need to do anything else than running plain cmake && make
on cloned folder.
In "Debug" window try adjusting z component of translation. Gizmo can be visible right in the center although it looks weird. Holding right mouse button and moving camera tiny bit makes gizmo move to opposite direction. Besides, shouldnt gizmo be always visible as long as ImGuizmo::Manipulate()
is called?
from imguizmo.
@rokups Thanks for the code. Unfortunately, switching between row-major and column-major matrices doesn't help in my setup.
@CedricGuillemet Sorry about not getting back to you until now. I'm afraid my application has multiple dependencies, some of which I'm not at the liberty to distribute.
from imguizmo.
Related Issues (20)
- ImGuizmo scaling issue when position is origin HOT 17
- How can modify the code to achieve this scaling gizmo HOT 4
- Example using ViewManipulate when game's view is represented with a Vector3 and a Quaternion? HOT 1
- Platform independent build system and example? HOT 3
- How to use ImGuizmo in UE5?
- Universal Operation Scale doesn't respect ImGuizmo::IsOver()
- ImGuizmo::IsOver() returns true when should not
- [question] How the mesh editing is implemented?
- Snap for universal transform
- Gizmo Flips Depending on View Angle HOT 1
- Support for Right-Handed Systems HOT 3
- Viewport changing when window is moved HOT 1
- adding the gizmo to a window that was just renamed leads to a crash with asan activated
- no guizmo rendered HOT 1
- Exposure of gContext.mbMouseOver
- Camera parented to Guizmo HOT 1
- Manipulate not working
- Updating operation during an active manipulation has unexpected behaviour.
- Gizmo not showing in custom window ( docking branch ) HOT 5
- Assertion fails for ImVector::operator[](int) HOT 8
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from imguizmo.