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learn-c's Introduction

Chapter 1: basic definition of a function & comments

General definition of a function

A default function would be defined as such:

#include <stdio.h>
#include <stdio.h>
// This is my first comment
int main(){
    printf("Hello world!\n");
    return 0;
}

Function type

In this example, int is the type of the function and main is the function name.

Main

main is always the main function of the program. (As stupid as it sounds this is important)

Statements

A "line" that ends with a semi-colon is refered to as a statement.

Return

When the program has normally finished and no errors has occured it should return 0.

Comments

A single line comment can be done by using // before it.

A multiline comment can be used by typing:

/*
This is a multiline comment
as you can see
*/

Chapter 2: The build process

By default, when compiled, the compiler will generate a.out.

An example would be:

clang skeleton.c

Or

gcc skeleton.c

To specify an output executable name we would use:

gcc skeleton.c -o skeleton

Or

clang skeleton.c -o skeleton

Chapter 3: Variables and data types

Declarations

When declaring a variable, the type should always be indicated.

// type name = var;
int my_int = 0;
double my_dub = 3.5;
char c = 'A'; // Characters are always defined between single quotes
char my_str[] = "This is a string.\n";
_Bool b = 0; // 0 = false, 1 = true
/* To use 'true' and 'false' we need to import stdbool.h

Memory will by default be stored in RAM.

Assignment

An assignment is when you change the value of the variable. Note: by casting 3.5 to a var typed as int it will be converted to 3. (Rounding down)

Constants and Addresses

Example code for this chapter:

#include <stdio.h>
#include <stdlib.h>

int main() {
    int x = 10;
    double y = 3.0;

    printf("x=%d\n",x);
    printf("y=%d\n",y);

    // Print the addresses
    printf("The address of y in memory is: %d", &y); // Use & to get the address

    return 0;
}

We can define a constant variable using const.

const int = 30;

We can also define constants with the #define tag.

#define PI 3.14

Input and output

Output

To output text, we use printf("something").

To print values, we need to use format specifiers.

Here is a short list of format specifiersL

  • %c for charachters
  • %d and %i for decimals and integers
    • %d assumes it's an integer while %i auto-detects the decimal type.
  • %u for unsigned integers (0-4294967296)
  • %f, %e and %E for floating-points
    • %f for the "fractional form" (1.000001)
      • We can also specify the number of decimals after the . to use by doing printf('n=%.2f') to use 2 decimal after the dot for example.
    • %eand %E for the "exponential form" (1.1e+6)
  • %o for octals
  • %x or %X for hexadecimals
  • %s for strings
  • %p for address printing (as seen above)

We can also print multiple variables in the same printf() by adding a comma and the variable name.

int main() {
    int x = 3;
    double y = 3.5;
    
    printf("Value of x is: %d\nValue of y is %lf",x ,y);
    
    return 0;
}

Input

scanf() scanf lets us get user input.

The two default arguments scanf takes are the "string type" and the address of where to store the value at.

int main() {
double age;
printf("Enter your age: ");
scanf("%lf", &age);
printf("You are %lf years old.\n",age);
}

Arrays

An array can be thought of as a groupe of variables of the same type.

int name[size];

To avoid having the array filled with garbage data and fill it with 0's' when first allocating it we can use:

int name[size] = {};

We can also initialize the array with data by putting the values in order inside {}.

int name[5] = {1,2,3,4,5}

2D arrays

We can initialize a 2D array using:

int my_2d[3][2] = {};
/*
In this case the array would look like
[0][0]
[0][0]
[0][0]
*/

The first number is the rows, the second is the columns.

To populate a 2D array when it's initialize we can use a similar structure as the 1D array.

int my_2d[3][2] = {
    {1,2},
    {3,4},
    {5,6}
};

Array addresses

If we print the address of the first element and the address of the whole array we can see it's the same.

int my_arr[5] = {1,2,3,4,5};
printf("%p %p", %my_arr[0], my_arr);
// Would return 0x7ffc35879690 0x7ffc35879690 for example

String (char arrays)

A string is actually an array of chars.

To initialize a string we can use:

char firstName[] = {"CedBri"}

A string always ends with a Null Terminator (\0).

To initialize an empty string (avoid having it filled with garbage) we can do:

char firstName[5] = {};

Which will fill it with Null terminators.

We can also import "string tools" by #include-ing <string.h>.

string.h contains many utilities like strlen() which outputs the length of the string. More info here.

To copy a string using

char og_string[7] = "CedBri";
char copy_string[7] = og_string;

Will throw an error. Hence why we use:

char og_string[7] = "CedBri";
strcpy(copy_string,og_string);

We can also concatenate 2 strings using

strcat(string1,string2);

Finally we use strcmp() to compare strings.

strcmp(string1,string2);
//if both strings are the same it will return 0
//if not it returns anything else

<ctype.h>

Thanks to ctype.h, we get access to these functions:

  • isalpha() to check if the char is in the alphabet
  • isnum() to check if the char is a number
  • isalnum() to check if the char is alphanumerical
  • islower() to check if the char is lowercase
  • isupper() to check if the char us uppercase
  • tolower() to make the char lowercase
  • toupper() to make string uppercase And much more here

To convert a whole string to lowercase for example we could use:

#include <ctype.h>
char badStr[] = {"MyBadCase"};
for(int i = 0;i < strlen(badStr);i++){
    if(isupper(badStr[i])){
        badStr[i] = tolower(badStr[i]);
    }
}

Operators

  • = is an assignment operator
  • arithmetic operators
    • + for additions
    • - for substractions
    • / for divisions
    • * for multiplications
    • % for modulo operations (returns the remainder of the division)
    • ! not
  • compound assignment operators
    • += adds(a += 2 = a = a + 2)
    • -= substracts
    • *= multiplies with the original variable (a *= 2+3 = a = a*(2+3))
  • ++ increments
  • -- decrements
  • relationals operators
    • == checks for equality
    • != not equal
    • > greater than
    • < smaller than
    • >= greater or equal
    • <= smaller or equal
  • logical operators
    • && and
    • || or
  • sizeof or sizeof operator lets us see the data type or variable size in bytes
  • operator precedence
    • PEDMAS

Control flow

If/else statement

The default if statement resembles this:

if(condition){
    something();
}
else{
    somethingelse();
}

Switch

The default switch statement resembles this:

switch(var){
    case condition:
        printf("bla");
        break;
    case condition2:
        printf("bla2");
        break;
    default: // if none of the conditions are matched
        printf("default");
};

Ternary operator

Say we have this code which will return the biggest number of x and y:

int x = 4;
int y = 10;
max = 0;

if(x > y){
    max = x;
}
else{
    max = y;
}
return max;

Instead of doing a if/else statement like this we can use ternary operator ?

The code turns into this:

int x = 4;
int y = 10;
int max = (x > y) ? x:y;

In this case we declare x and y. With the ternary operator we then evaluate the result of x > y. If the result is true, it will then get assigned to x (operation returns true : operation returns false) otherwise it gets assigned y.

If we simnply wanted to print the greatest of the two variables we could even shorten it to:

int x = 10;
int y = 5;
printf("%d", (x > y) ? x:y);

Control flow (loops)

While loop

while(condition){
    something();
}

Do/While loop

We can use Do/While instead of While if we want to make sure the block of code runs at least once

do{
    something();
}while(condition);

For loops

for(int iterator; condition; iterator++){
    something();
}

Scope

Without defining the scope of a variable, the default will be that it is only accessible between the {} of it's function. The "local"-est scope is always the one used.

We can share variable values from a function to another function using the return statement.

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