Comments (2)
Try /flywheel backend
and switch the setting back and forth to "refresh" the rendering engine. If it isn't graphical (which you seem to suggest that it isn't), I'll take a look at it
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https://drive.google.com/file/d/1W93zdXxSAoLJk8i7xP3W5M0suAzHMmgs/view?usp=sharing
it works in different worlds though, maybe problem in this schematics?
Edited: Those "cannon entities" still in schematics, even if i deleted cannon mountings and cannons.
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Related Issues (20)
- Molten liquids do not injure the player when swum in. HOT 1
- Potential incompatibility with Spectrum's dimensions if not general packet decode failure HOT 11
- Documentation needs to be updated
- Drop mortar end should probably drop stored projectiles if disassembled HOT 1
- Improved autocannon casting
- Autocannon Flak Rounds lack some configuration HOT 2
- [1.18.2 Forge]Drill Cannon Crafting is incompatible with Create: Interactive HOT 1
- Mod is not compatable with Eureka Ships HOT 2
- Suggestion: get rid of yaw controller HOT 1
- Instant Crash HOT 1
- Shell position calculations lose accuracy as speed increases HOT 1
- Imprecise Cannon movement with Sequenced Gearshift HOT 1
- Cannon builder bug HOT 4
- Bullets will hit their own plane HOT 1
- Fuzes cannot be attached to armor piercing shell. HOT 1
- Create Big Cannons is incompatible with the latest build of Create HOT 2
- Use Fluid Tags Consistently HOT 3
- [1.18.2] Crashes when assembling Create Big Cannons autocannon HOT 2
- Steel and bronze not existing HOT 1
- Boundary Box of big cannons entity is too big HOT 6
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