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CelticMinstrel avatar CelticMinstrel commented on July 28, 2024

This bug is quite mystifying. As far as I can tell, it goes wrong right here:

real_univ = std::move(univ);

But how it can possibly go wrong there, I've yet to figure out.

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NQNStudios avatar NQNStudios commented on July 28, 2024

I put a breakpoint on that line and the debugger didn't stop at it. Maybe that's not where it goes wrong?

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NQNStudios avatar NQNStudios commented on July 28, 2024

Ah the breakpoint worked when I put in on the corresponding line in the v2 function.

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NQNStudios avatar NQNStudios commented on July 28, 2024

More specifically, it goes wrong when the adventurers array is swapped, like we talked about on IRC:

swap(lhs.adven, rhs.adven);

In my debugger when I open the party, I'm actually finding that a breakpoint on that line triggers TWICE. The first time, items are preserved. The second time, they get wiped. Are we expecting it to be called twice?

(Edit: I'm using this debugger Watch expression to monitor the items: univ.party.adven[0]->items[0])

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CelticMinstrel avatar CelticMinstrel commented on July 28, 2024

Fixed in #328.

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