Comments (2)
From [email protected] on April 26, 2009 01:50:07
I've implemented this, but it's currently a "hidden preference" – that is, you can
only access it by editing the game's plist file. I still need to add an option to the
prefs dialog to access it.
from cboe.
Implemented and working, including the button in the prefs dialog.
from cboe.
Related Issues (20)
- Feature request: weapon speed (per-item AP cost)
- Feature request: weapon sounds
- Segmentation Fault when starting OBoE on Linux HOT 2
- Required attributes missing on elements in multiple dialog xml files HOT 6
- Feature request: autosave HOT 1
- I can walk through walls HOT 3
- include <istream> and <ostream> in spell.hpp to enable compile HOT 3
- Shockwave spell is affected by visibility
- Unreachable code in monster AI HOT 1
- Does not build with recent TGUI HOT 4
- Show a list of all known callers when editing a special node.
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- Clicking "Cancel" in Zenity file-picker on Linux causes core dump. HOT 1
- In a healer's shop, clicking a dead character's name causes segfault HOT 11
- Opening a party in Character Editor fully heals and overwrites
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