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AlexanderCurl avatar AlexanderCurl commented on May 23, 2024

Currently no, but it is possible to do so, not sure if it's really necessary tho, as the servers never use random ports.
And port forwarding is literally a 2 minute job, I don't think it's needed in the code.

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Kingwolf123 avatar Kingwolf123 commented on May 23, 2024

Vast numbers of people behind CGNAT will benefit tremendously. Creation of spontaneous servers is always easier.

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AlexanderCurl avatar AlexanderCurl commented on May 23, 2024

If people behind CGNAT, they don't have public IP address anyway, so even port forward doesn't help in that situation.

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Kingwolf123 avatar Kingwolf123 commented on May 23, 2024

Hole punching is optimal for such users

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Kingwolf123 avatar Kingwolf123 commented on May 23, 2024

People behind CGNAT do benefit from hole punching fyi

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proxict avatar proxict commented on May 23, 2024

@Kingwolf123 How exactly would that work? The concept sounds pretty simple, but it seems like it's more suitable for P2P communication and wouldn't really make sense for a game server, correct? Though I've never implemented it myself so I might be missing something. And if I'm not mistaken, it would also require implementing this on the client side as well.

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