Comments (2)
This is an issue with the road ID'ing itself - it's not that the light posts are in the wrong spot, it's the road sink itself. :P I've been trying to fix this for a while so it might stick around a bit longer...
Additionally, it turns out the cars are still too big in size from LUA to spawn on the road chunk itself, which is why I'm looking for a completely different solution regarding spawning fabs on the road in general. (which hopefully I can get to when I figure out how to get positions and spots on the roads themselves to spawn fabs over in the first place)
from obaddon.
We now have proper "Road traffic" (IE cars & stuff) and settings what prefabs can spawn on roads so I'll consider this issue closed.
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