Comments (1)
Wow, how did I miss that? :/
Anyway, it's fixed now. The fixed build should already be on GitHub.
-Caleb
On Sat, Jun 9, 2012 at 7:56 AM, BillyRayPreachersSon <
[email protected]
wrote:
It seems that when using v5.4, you can'tt chain calls to removeLayer.
Here's my test code from Issue #18:var MyObj = { canvas: $('<canvas />'), addLayer: function() { this.canvas.addLayer(this.drawLines); }, drawLines: function lines(ctx) { console.log('MyObj.drawLines is being called'); console.log('"this" context = ', this); } }Here's what I see when using v5.3.1:
MyObj.canvas.addLayer({ method:'drawRect', name:'myBox', fillStyle:'#585', x:100, y:100, width:100, height:50 }); MyObj.canvas.addLayer({ method:'drawRect', name:'myBox2', fillStyle:'#585', x:100, y:100, width:100, height:50 }); MyObj.canvas.getLayers().length; // 2 MyObj.canvas.getLayer('myBox'); // Object MyObj.canvas.getLayer('myBox2'); // Object MyObj.canvas.removeLayer('myBox').removeLayer('myBox2'); // [<canvas>] MyObj.canvas.getLayers().length; // 0And with v5.4:
MyObj.canvas.addLayer({ method:'drawRect', name:'myBox', fillStyle:'#585', x:100, y:100, width:100, height:50 }); MyObj.canvas.addLayer({ method:'drawRect', name:'myBox2', fillStyle:'#585', x:100, y:100, width:100, height:50 }); MyObj.canvas.getLayers().length; // 2 MyObj.canvas.getLayer('myBox'); // E MyObj.canvas.getLayer('myBox2'); // E MyObj.canvas.removeLayer('myBox').removeLayer('myBox2'); // TypeError: Cannot call method 'removeLayer' of undefinedI'd initially thought it was failing as no layer existed with the name I
was trying to remove - but it happens when removing layers that are present
as well.Dan
Reply to this email directly or view it on GitHub:
#19
from jcanvas.
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