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Jesus Ramos Brito

[email protected]

I should write a C compiler in Rust

Summary

It is my dream to make my own voxel engine similar to Minecraft and write it in Rust. My second dream is to work on the Linux Kernel, joining both Rust and C. Both are my favorite programming languages.

I made a simple ray tracer in Rust and can use an ECS.

In middle school I tinkered with Python for Deep Learning using TensorFlow and PyTorch and managed to port a PyTorch model over to TensorFlow.

Languages

  • Rust I love the ease of use
    • want to make a game
    • WGPU is the future
    • currently used in linux kernel
    • can easily bind to C
  • C
    • GCC gang
    • love the ability to shoot myself in the foot whether I want to or not
    • Using this language to learn computer science and to master programming
    • want to develop on Linux kernel
  • Scheme
    • GNU Guile ftw
    • beginning to understand GNU Manuals
    • Structure and Interpretation of Computer Programs is the way to go
    • it took me several months to reach page 100, I keep on rage quitting
      • 2 years later still not done
    • I am obnoxiosly good at this language now
  • Nim
    • compiles to C
    • with or without garbage collecter
    • C bindings are a piece of cake
    • near Lisp macro power
  • Zig
    • next evolution of C
    • easy binding to C
    • opinionated design, avoid C's shortfalls

Editors

  • Emacs: Elisp
  • Neovim: Lua
  • Helix: Scheme(eventually) + builtin LSP + Treesitter

Books

  • Introduction to Algorithms
    • third edition
  • Art of Computer Programming
  • Compilers: Principles, Techniques, and Tools
    • first edition
  • Crafting Interpreters
  • Structure and Interpretation of Computer Programs
    • second edition
  • The C Programming Language
  • Algorithm Design Manual
  • Elements of Computing Systems
  • Computer Graphics: Principles and Practice
  • Computer Graphics from Scratch
  • GNU Guile Reference
  • GNU Libc Manual
  • GNU GCC Manual

Jesus Ramos Brito's Projects

bmpgl icon bmpgl

BMP image library designed to be used for OpenGL

c-mix icon c-mix

Implementation of Knuth's MIX machine in C. Hopefully it won't suck. IDK if the assembler of VM would be easier.

calveradark.nvim icon calveradark.nvim

This fork has no real value. Calvera Dark Colorscheme for Neovim written in Lua with built-in support for native LSP, TreeSitter and many more plugins

cgfs-guile icon cgfs-guile

Implementation of 'Computer Graphics From Scratch' by Gabriel Gambetta in GNU Guile, using SDL

clrs_notes_cxi icon clrs_notes_cxi

My personal notes in reading "Introduction to Algorithms" the third edition.

comptia-aplus icon comptia-aplus

Reformatted and refactored notes. Now in Markdown and mdbook

cpuraytracerrasterizercgfs icon cpuraytracerrasterizercgfs

My attempt at a software raytracer and rasterizer. Follows book "Computer Graphics from Scratch" by Gabriel Gambetta

cxi-jlox icon cxi-jlox

My naive implementation of Lox from the book 'Crafting Intepreters' by Robert Nystrom

cxi-mayu icon cxi-mayu

my own personal vim colorscheme based on Ayu-dark

cxi-webglbookwork icon cxi-webglbookwork

My Personal Work area for the book (WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) )

cxi_rust_opengltriangle icon cxi_rust_opengltriangle

My failed attempt at using GLAD generate rust bindings for opengl in order to to draw stupid triangle

darktile icon darktile

:waning_crescent_moon: Darktile is a GPU rendered terminal emulator designed for tiling window managers.

gbuild icon gbuild

simple build system built in GNU Guile, I am back baby,

guile-lox icon guile-lox

Second implementation of the Lox programing language in GNU Guile

guilekuthmix icon guilekuthmix

Fourth Implementation using Guile Hall as proper build system

guilelox icon guilelox

GNU Guile implementation of Treewalk Interpreter for Lox from 'Crafting Interpreters'

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