Comments (3)
Hi, you can enter the levels directly via the Stat Testing
tab and add the creature from there.
Does the server have adjusted stat multipliers? Did you cryo the creature before importing?
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There's been both a couple of resets and I cryo/uncryoed a couple of times since I've gotten it.
I actually have 3 gigantoraptors that won't import. The only thing they have in common is that they are not fully imprinted.
If they have 0% or 100% imprint, the import works.
As for the stat multipliers, hard to say. I play on official so on weekends the rates change.
Yes, I know about the other tab :) However, it's a little more tedious to do it that way because you have to input all the stats, the colors, the name, the sex, etc, etc manually. Also, you can only input one of the two IDs which makes it harder later on to follow the offsprings as their parents aren't automatically detected by the app.
The change I'd like to see is that in the import tab, when a stat fails, the app would allow you input the points manually for convenience.
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Did you imprint it since the last uncryo? Each imprinting increase can cause a temporary bug where the game doesn't increase all stats as expected. After a server restart or cryoing that's fixed by the game and the import should work in most cases.
Official server don't change the relevant stat multipliers, so that's not the cause of the issue.
Gigantoraptors have a new mechanic where claimed wild babies act as both tamed and bred, this isn't yet supported by the app, that could be the cause here as well.
You can copy all the imported info by clicking on the Copy to Tester
button at the top. Regarding the creature id it's more complex. The game uses internally 2 ids which are displayed as concatenated strings, which makes that representation not unique. To avoid id conflicts, ASB converts the id to a unique representation. You can enter the displayed id at once in the field, but that won't be used to automatically detect parent/offspring connections due to the possible ambigouity.
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