Comments (6)
Im having the same problem except its rather when I try to open anything it lags out then finally opens and this only happens while the reactor is on.
If I turn off particles however the problem stops
from atomic-science.
Its likely the initial generation of the heat and radiation grids. As well the spam of packets you get from the reactor and boiling effects. One of the solutions that is on my list is to add a startup delay. However, I also need to look at a pathing delay on top of this to slowly start the grid rather than to slam it into full motion on map load.
from atomic-science.
I was experimenting with my optifine settings like yesterday and I decided to change the resource pack to change it up and the lag just stopped, I still see particles but it doesn't lag at all so I don't know what's that about
from atomic-science.
Optifine might have triggered some optimization to how the particles are rendered. Most lag people run into is due to the particle spam that we currently use. The plan is to replace these eventually with a shader render that would do the particles on the GPU in one pass rather than doing them 1 at a time on the CPU then GPU.
from atomic-science.
why not force optifine to do the rendering for you at the current moment then? until you get all the shader coding in place
from atomic-science.
oh also I love the mod don't stop updating it :D
from atomic-science.
Related Issues (20)
- Zombie -> Skeleton due to radiation damage
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- [suggestion] config option to turn of radiation system HOT 1
- [Bug] [1.12.2] Disabled reactors still produce energy HOT 4
- [1.12.2]Keeping entity
- Error in console Illegal Async Chunk Load HOT 3
- Steam Funnels not Working (kinda) HOT 1
- RadExposure and ThermalAction thread null HOT 2
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- [1.12] Mekanism mechanical pipes HOT 1
- Could we please get an option to disable the radiation hud in the top left? Alternatively maybe a radiation meter item instead. HOT 5
- Reactor Controller doesn't shutdown. HOT 1
- Conversion Rates HOT 1
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from atomic-science.