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bshishov avatar bshishov commented on June 8, 2024

Hello,

to save the state - simply save the _stateTexture (which is a rendertexture):

Save:

  • Blit state texture to texture2D
  • save texture to disk (png or smth)

Load:

  • load texture2d from disk
  • blit texture2d to state texture

however note texture format (ARGB float)
so probably just a plain binary format might be better because texture values could exceed 0-255

from unityterrainerosiongpu.

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