Comments (1)
Yes, I know Noita and I love it. This project is actually partially inspired by Noita.
If you are curious to know how they approached the problem in Noita, I'd recommend you to watch the Exploring the Tech and Design of Noita presentation at the 2019 GDC. It's quite different from this project, as everything runs on the CPU.
I think a valid approach to simulate that kind of special effects could be based on particle physics as described in the video you linked from #1 (comment). After implementing particle physics, you could add a "fire magic" particle to the simulation and make it behave in whatever way you want.
from godot-gpu-cellular-automata.
Related Issues (3)
- water seems not correct HOT 3
- player collision HOT 1
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from godot-gpu-cellular-automata.