Bryan Brickman's Projects
Using classical image processing to detect and count artillery impact craters
A collection of awesome readme templates to display on your profile
A guide to writing an Awesome README. Read the full article in Towards Data Science.
A Modern Answer to an Age-Old Question
Exploring Python bot for the Rust community
Config files for my GitHub profile.
Rudimentary cloth simulation using pygame and pymunk
Pygame and Pymunk simulation of a double pendulum
Demo of GitHub for Project Management
(Incomplete) notes from setting up an NVidia password cracking rig
A pedagogical CTF to teach symbolic execution with the angr toolset
An open source Python 3.9 tool to massively scrap all publicly listed servers from various server lists, ping them and save the results into a database.
Makes PDFs of alter summaries for a given interview
Combine Network Canvas exports into filtered and collated CSV directories
A toy renderer for OpenGL in Rust
Scripts for administering OSX servers in the command line
Simple visualization of a monte carlo approximation of pi
Simple interactive demo of projection, normalization and rasterization
Kinematic vehicle simulation
Pygame class implementing realistic handling for vehicles
Interactive Pygame implementation of Conway's Game of Life
RCC workshop: Best coding practices for Python projects
A tutorial for generating documentation
A repository for Snitchcock Scav's Sci-con Documentation