Comments (2)
Thanks for the report.
This is a mod from Resident Evil Zero and not an original game file. Unfortunately, the script this mod was created with (I assume this one) does some hacks I didn't have time to investigate yet. But if it works in game, should be supported, of course.
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Ok, reading again the script from 3ds max, it states very clear that this is a limitation on the 3ds script. So until that is changed, I don't plan to support this. Closing.
Limitations:
- very important Script cannot import mod file that was exported by this same script itself. This is due to exported mod file can contain >32 bones map.
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Related Issues (20)
- Issues when modding HOT 1
- Exporting: In game characters heads show in cutscenes HOT 1
- Importing: Cut-scenes head models are stretched HOT 1
- Exporting : ChrisCos4 cannot be exported HOT 7
- Import / Export Errors on recent versions + below 2.78 + Blender 2.8 HOT 7
- Unedited Exported model has errors such as inverted normals and broken mesh
- 5-3 cutscene Wesker invisible (except head) when exported HOT 1
- Importing: Incorrect weights for Rev2 heads
- Importing: Wrong bone positions for some Rev2 heads HOT 1
- Blender 4.0 support
- Improve error handling
- Fix vertices export with multiple attributes
- Import individual materials file (MRL)
- Import unpacked files
- Add icons to file explorer
- Export: Ignore empty vertex groups
- Copy-paste between custom properties
- Wrong app selection has no clear error message when importing
- Port "fix leaked textures" tool from Reloaded
- Initial RE6 import support
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