Comments (8)
All, for now I will switch this Pokemon style system to the "pokemon" branch which Aidan and others who are interested can maintain/develop.
from zorck2016.
What if we have it like the first Zelda, where you don't have xp but you find better weapons as you explore
from zorck2016.
they are stupid and complex, that what they are. also a blatant ripoff of Pokemon.
from zorck2016.
No, never. Do we really need to make this any more complicated than it already is? I mean, do we really need a complicated battle system like these values imply?
from zorck2016.
Please no. I don't want this to be Pokémon.
I don't even think we should have XP. Health is good enough.
The focus should be on the adventure, not the combat.
from zorck2016.
i believe that they have nothing to do with this game so... we shouldn't include stuff we can't use! are we making pokemon? NO!!!
from zorck2016.
but if we wants to put in a specific, unique boss, the randoms will get it the ways of the balances.!
from zorck2016.
no. Zork is primarily a puzzle-adventure game with minimal combat. while there may be ways to make the implementation of EVs and IVs simple, the mechanic creates too much overhead.
from zorck2016.
Related Issues (3)
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from zorck2016.