Comments (7)
Got rid of the error message but replaced it with Fatal Error
d2dx::RenderContextResources::CreateVertexBuffer line 522
on Wine 9.2 on Wayland on Intel HD4000
Didn't test Wine 9.2 but Didn't run into this error using Wine-GE 8.26
Running Wayland on AMD Radeon RX 6950XT
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Got rid of the error message but replaced it with Fatal Error d2dx::RenderContextResources::CreateVertexBuffer line 522
on Wine 9.2 on Wayland on Intel HD4000
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Thanks @SleepingCrows, that worked! And it's actually in fullscreen instead of running in a box in the top left corner.
I also tried this with other titles that didn't run in fullscreen before. It worked for Kotor2, but not for BG2 Complete.
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Actually, I spoke too soon. I had apparently disabled d2dx by removing the argument.
Same error as before.
Well, at least the original is in fullscreen, so that's something.
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Actually, I spoke too soon. I had apparently disabled d2dx by removing the argument.
Same error as before.
Well, at least the original is in fullscreen, so that's something.
Assuming DXVK is enabled, trying running, or obtain the package that provides vulkaninfo
. I only had a short time to check, but chances are it's a hardware limitation. I am aware that there are limitations with vulkan support on old hardware.
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To override "Compatibility mode must be disabled" error message when using WINE on Linux, select Windows 7 as Windows version.
Hope this helps somebody.
You can also enable the flag nocompatmodefix
after copying d2dx-defaults.cfg to d2dx.cfg.
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Assuming DXVK is enabled, trying running, or obtain the package that provides
vulkaninfo
. I only had a short time to check, but chances are it's a hardware limitation.
Thanks for the suggestion. I have vulkaninfo
, but I'd still need to know what feature line 522 requires in order to make use of its output.
d2dx/src/d2dx/RenderContextResources.cpp
Line 522 in d95d19a
Hardware limitation is my assumption as well, except it's not strictly a hardware limitation since it works fine in Windows, so it must then be a limitation with the Vulkan requirements of DXVK. Their wiki says:
VK_EXT_transform_feedback: Required for D3D10 and D3D11 support.
...which I have, according to vulkaninfo:
VK_EXT_transform_feedback : extension revision 1
I therefore assume I have D3D10 and 11 support (haven't looked up if it's possible to check that specifically -- the DXVK HUD only tells me which API level a game uses, not the max level supported). Since d2dx requires "DirectX 10.1" I don't know exactly what to make of this, other than that d2dx seems to require some specific feature.
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Related Issues (20)
- 854 x 480 resolution support HOT 2
- Fatal Error
- Nearest-neightbor scaling option
- Cannot get the game w/D2DX to run in 16:9 or beyond the 800x600 vanilla resolutions
- Glide3x.dll is non-existent? HOT 1
- The game crashes a few seconds after loading a character
- UNHANDLED EXCEPTION: ACCESS_Violation (c0000005) when running with d2dx glide3x.dll HOT 1
- 1068x600 as a Default resolution?
- Unable to run on Linux/Wine HOT 2
- Window mode size option
- [1.13c]In full screen mode, conflict with d2hackmap, can not use ctrl+left quick access items
- Instant crash on startup
- Can't find "glide3x.dll" HOT 1
- D2dx widescreen not working
- D2dx + BH and HD mods
- Wrong setting name HOT 1
- Black And White Cutscenes! HOT 8
- Missing background texture
- *** widescreen fix: Run as Administrator ***
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