Comments (1)
Another improvement in this same idea would be to return only the D3D_FEATURE_LEVEL_11_0 , as 11.1 requires WDDM 1.2, and that requires Win8 or above.
It would make more sense for us to be consistent where we lie to the game and return the invalid arg if they request out-of-spec features. This should make us more reliable and work better with games.
Need to add for Device->GetFeatureLevel, as well as CreateDevice, and CreateDeviceAndSwapChain. Might be some magic QueryInterface to look for too.
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