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im4u's Issues

MMDExtend asset could not load

PmxFactory.cpp
Line: 1410
FString ObjectName = FString::Printf(TEXT("%s_MMDExtendAsset"), *Name.ToString());
This string "%s_MMDExtendAsset" needs to match with actual CLASS name.
Solution: CLASS MMDExtend rename to MMDExtendAsset, or fix the above string.

Cannot build plugin from source in Mac OS X

I've tried building your plugin on my Mac OS X environment
But, I have some error "LOCTEXT ~~" macro redefined.
So just #undef macro above and build. then output unknown errors.
It seems related macro.

So this plugin cannot build on Linux or Mac.
Is Visual Studio for mac can help to improved this issue?

[MIRROR] UE4.24

Hai!

I've made a mirror of this plugin at: https://github.com/tekifuta/IM4U

So far fixed the basic stuff to make it compatible with Unreal Engine 4.24, it compiles and imports models fine, there are some issues with textures UV mapping.

The repository is public and it can be used as a git submodule in your UE4 project plugins folder.

image

Can you add support Mac OS X?

This plugin support only Windows system.
Can you add support Mac OS X?

some windows only data type "BYTE", "WORD" used.
this data type cannot compile on Mac OS X.

Animations - VMD

Hey there bm9!
Thank you a lot for this plugin, it's very useful.
But I have one problem, I can never manage to import animations, can you provide a full example of a working animation import and the source files to understand?
Apparently the tracks imports correctly but the character is always in t-pose.
Thank you!

just some question about animation

how to import animation like by fbx or other format?
when i import MMD model into UE4 and create animation in other 3D software which output a .fbx file and it always tell me Import failed
could you create a tutorial to tell us how to import a .fbx file animation or a .vmd file?
thanks:)

透過素材が透過しない

IM4UがあることがきっかけででUE4を触り始めました。

透明の素材のあるモデル(主に女性向け作品)をIM4U利用で読み込みをすると透明素材が透明にならずベース色で塗りつぶされたり表情モーフがすべて表に出てきてクリーチャー状態になります。
透過素材への対応予定または回避方法はありますでしょうか?

i need animation

导动作用的blender 这太麻烦了 用unity导又没表情 用你的这个倒 只能导模型 我导的太辛苦了 大神你想想办法啊

UPmxFactory::CreateMMDExtendFromMMDModel() should assigned the BoneIndex in MMDExtendAsset.

I would like to have set the BoneIndex in CreateExtedFromMMDModel() function.

USTRUCT()
struct ENGINE_API FMMD_IKLINK
{
UPROPERTY(EditAnywhere, Category = IK, meta = (ToolTip = "ue4 link bone index"))
int32 BoneIndex; // Link bone index ( for skeleton bone index ,use ik func)
}
USTRUCT()
struct ENGINE_API FMMD_IKInfo
{
UPROPERTY(EditAnywhere, Category = IK, meta = (ToolTip = "ue4 IK bone index"))
int32 IKBoneIndex; // IK target bone index ( use ik func. ref skeleton.)
}

UMMDExtend* UPmxFactory::CreateMMDExtendFromMMDModel(
UObject* InParent,
USkeletalMesh* SkeletalMesh,
MMD4UE4::PmxMeshInfo * PmxMeshInfo
)
{
const FReferenceSkeleton ReferenceSkeleton = SkeletalMesh->Skeleton->GetReferenceSkeleton();
const FName& Name = FName(*SkeletalMesh->GetName());
...
addMMDIkInfo.IKBoneIndex = ReferenceSkeleton.FindBoneIndex(addMMDIkInfo.IKBoneName);
for (int ikInfoID = 0; ikInfoID < tempPmxIKPtr->LinkNum; ++ikInfoID)
{
addMMDIkInfo.ikLinkList[ikInfoID].BoneIndex = ReferenceSkeleton.FindBoneIndex(addMMDIkInfo.ikLinkList[ikInfoID].BoneName);
...
}
...
}

Import vmd with DataTable

Hi ,I have problem in importing vmd to my UE4
After vmd imported the model is always in T-pose.So I want to import vmd with DataTable but I don't know how to make the CSV file.Can you give me some guidances on it?Thank you very much!

[Info]DEVELOPMENT DISCONTINUED

DEVELOPMENT IS DISCONTINUED
Sorry. This plugin discontinued development.

「開発中止のお知らせ」
半年以上サポートできていない事、及びエンジンの更新に合わせてSkeletonやAnimationの構造を維持していく事が困難となってきたため2017年をもって開発中止とさせていただきます。

I'm importing XXX.vmd failed

Thank you very much for making im4u
however I have a problem
I'm importing XXX.vmd failed
Probably not bound to the skeleton
Naturally no movement
I hope to get Your guidance
Use UE 4.15.2
Thank you very much for your help

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