Comments (5)
@egparedes @bilgili FYI
from livre.
Decomposition strategy
Based on visible rendering set
Select all visible nodes, and then split them according to range.
Pros:
- Good rendering load balance
Cons:
- Artefacts in async mode until all is loaded (e.g. overlapping blocks between channels)
- More IO, since blocks shift from node to node
Based on tree layout
Statically partition the octtree according to the position and size of the brick in its level
Pros:
- Less IO, each node has a well-defined region of responsibility
- No rendering artefacts in async mode
Cons:
- Imbalance in rendering (Nodes away from the POV render less data and lower LOD)
from livre.
@egparedes: orderFrames in a219d44 has to be implemented correctly with the convex rendering sets.
from livre.
Sub-decomposition of non-convex rendering subsets
Equalizer API
New:
Channel::framePass( const RenderContext& ctx ) [name TBD]
Add tasks to RenderContext
Default impl: call clear, draw, readback as given by ctx.tasks and getOutputFrames()
Livre impl: call Super::framePass( ctx.subRange( )) for each convex set
Changed:
Channel::_frameTiles refactor into tile fetch logic and new framePass( ctx ) method
from livre.
A first draft of the multipass implementation in Equalizer can be reviewed here: https://github.com/egparedes/Equalizer/tree/multipass
Right now, it is only working in the trivial case with only one local process, but the refactoring itself should be more or less finished.
from livre.
Related Issues (20)
- LOD/Frustum culling issue
- Statistics are showing wrong resolution(um/voxel) HOT 17
- Add old renderer as part of OSX compatibility
- Changes in RenderSettings are not reflected in renderer
- frame to timestep naming
- SegFault on exit HOT 1
- OSX and GL2.1 and 64bit HOT 3
- Fix ui compilation warning HOT 1
- Apparently, sometimes, the data is deleted from the cache before giving it to the histogram object
- Fix clipping plane UI
- Livre uses 300% CPU when idle HOT 1
- Cache statistics are broken
- Pipeline does not stop on exit HOT 1
- Loading bricks progress bar does not get updated after each brick HOT 1
- int16 not working HOT 1
- ring-artifact HOT 1
- crash after install HOT 4
- Samples-per-pixel does nothing
- glewGetContext not defined
- LRU Cache is LRA(llocated) cache
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from livre.