Comments (16)
02:00:23 PM Info: installing hooks
Well, if that's showing up, then you got that far.
What's the exit status?
Can you please post the output of ldd libblt_loader.so
?
PROTIP: Use "```" for multiline code blocks
from blt4l.
Okay, echo $?
leaves 0
in log. Output of ldd
is as follows:
linux-vdso.so.1 (0x00007ffc99d30000)
libdl.so.2 => /lib64/libdl.so.2 (0x00007fbdf4b2e000)
libcurl.so.4 => /lib64/libcurl.so.4 (0x00007fbdf48ae000)
libz.so.1 => /lib64/libz.so.1 (0x00007fbdf4696000)
libstdc++.so.6 => /lib64/libstdc++.so.6 (0x00007fbdf430e000)
libm.so.6 => /lib64/libm.so.6 (0x00007fbdf4006000)
libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007fbdf3dee000)
libc.so.6 => /lib64/libc.so.6 (0x00007fbdf3a26000)
/lib64/ld-linux-x86-64.so.2 (0x0000559de8a7f000)
libnghttp2.so.14 => /lib64/libnghttp2.so.14 (0x00007fbdf37fe000)
libidn.so.11 => /lib64/libidn.so.11 (0x00007fbdf35c6000)
libssh2.so.1 => /lib64/libssh2.so.1 (0x00007fbdf3396000)
libssl3.so => /lib64/libssl3.so (0x00007fbdf3146000)
libsmime3.so => /lib64/libsmime3.so (0x00007fbdf2f1e000)
libnss3.so => /lib64/libnss3.so (0x00007fbdf2bee000)
libnssutil3.so => /lib64/libnssutil3.so (0x00007fbdf29be000)
libplds4.so => /lib64/libplds4.so (0x00007fbdf27b6000)
libplc4.so => /lib64/libplc4.so (0x00007fbdf25ae000)
libnspr4.so => /lib64/libnspr4.so (0x00007fbdf236e000)
libpthread.so.0 => /lib64/libpthread.so.0 (0x00007fbdf214e000)
libgssapi_krb5.so.2 => /lib64/libgssapi_krb5.so.2 (0x00007fbdf1efe000)
libkrb5.so.3 => /lib64/libkrb5.so.3 (0x00007fbdf1c16000)
libk5crypto.so.3 => /lib64/libk5crypto.so.3 (0x00007fbdf19de000)
libcom_err.so.2 => /lib64/libcom_err.so.2 (0x00007fbdf17d6000)
liblber-2.4.so.2 => /lib64/liblber-2.4.so.2 (0x00007fbdf15c6000)
libldap-2.4.so.2 => /lib64/libldap-2.4.so.2 (0x00007fbdf136e000)
libssl.so.10 => /lib64/libssl.so.10 (0x00007fbdf10ee000)
libcrypto.so.10 => /lib64/libcrypto.so.10 (0x00007fbdf0c8e000)
librt.so.1 => /lib64/librt.so.1 (0x00007fbdf0a86000)
libkrb5support.so.0 => /lib64/libkrb5support.so.0 (0x00007fbdf0876000)
libkeyutils.so.1 => /lib64/libkeyutils.so.1 (0x00007fbdf066e000)
libresolv.so.2 => /lib64/libresolv.so.2 (0x00007fbdf044e000)
libsasl2.so.3 => /lib64/libsasl2.so.3 (0x00007fbdf022e000)
libselinux.so.1 => /lib64/libselinux.so.1 (0x00007fbdf0006000)
libcrypt.so.1 => /lib64/libcrypt.so.1 (0x00007fbdefdce000)
libpcre.so.1 => /lib64/libpcre.so.1 (0x00007fbdefb5e000)
libfreebl3.so => /lib64/libfreebl3.so (0x00007fbdef8de000)
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A couple suggestions:
You could try running Payday 2 from the command line first, to avoid some of the Steam launcher plumbing. Just to make sure that isn't breaking something.
When running from the command line, you could try prepending LD_DEBUG=all (which will generate a ton of output about where it's pulling libraries from, etc)
I'm also super curious - is SELinux not complaining? It really feels like it should have an issue with what we're doing here...
Finally, when you say the attempts "aren't successful" do you mean the game loads, but there are no mods, or something else?
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@Vavency It doesn't look like you are having any problems WRT libraries, esp. if you are building from source.
Does the game exit, or does it start without a mods menu?
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SELinux enforced
is the issue in this case. Now here's the thing, should anyone try to get BLT4L working under SELinux enforced
or recommend setting SELinux to permissive
and call it a day.
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That's what I figured. Doesn't Fedora have that nice popup whenever a program tries to do something SELinux doesn't like? I thought that gave you an exact command to allow the behavior for that one program?
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Apparently KDE edition doesn't do that. And if it dose, I never saw it popup.
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@Vavency I would need to know what SELinux policies are in place that are causing problems.
For now, you should probably just add an exception for everything in the steam folder, since I know of a few different games that have issues with SELinux on systems with stricter policies.
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@Vavency are you still experiencing issues?
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http://pastebin.com/NpvfVcjM
tl;dr SELinux execheap
access issues. Tho it shows how to fix it.
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Ah. I currently don't have the SELinux userland tools over here to test this with, but I would appreciate it if anyone wants to verify that the tools listed (semodule
, audit2allow
, and ausearch
) are the standard method for managing policy. If they are, we can either integrate it in to the installer, or we can add it to the readme.
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semodule
, audit2allow
and ausearch
require root. And I can confirm that those tools helped the situation.
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Perhaps the README needs to be amended with info about this. I would appreciate it if someone could write a segment on that.
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Updated README.md to include information on how to add an SELinux exception for Payday2.
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README needs correction, SELinux troubleshooting tools don't come by default. dnf install setroubleshoot
I do need to correct it?
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We can add that to the readme
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Related Issues (20)
- PNG Loader missing from basegame HOT 34
- [Bug] Undefined lua_close simbol HOT 5
- Game crash when someone try join HOT 4
- Payday Fails to Load on Launch on Antergos HOT 1
- erro while trying to make HOT 2
- Failed reading hook file mod.lua of type post HOT 1
- libblt_loader.so: undefined symbol: lua_close HOT 14
- /usr/lib/libcurl.so.4: version `CURL_OPENSSL_3' not found HOT 14
- BLT4L keeps the game from starting HOT 9
- Missing information in the readme for Ubuntu HOT 1
- issue when running make HOT 1
- Instant crash when launching the game HOT 5
- Can't get a mod to work due to calls to nil values HOT 5
- Nothing happened HOT 3
- Payday dont open HOT 1
- base-devel check will always fail on arch
- when finalizing the proccess, typing make builds objects, but when it hits 12% it just says (errors) incomplete!
- deque file not found
- Deque file not found HOT 1
- See if creating a SuperBLT4L hook is possible [Enhancement?] HOT 16
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