Comments (2)
Semi-fixed in 4f871da.
The session id expires after 15 minutes and if the user relogs.
I'm leaving this issue open since this is most likely just a workaround of what I'm planning.
from blobsgame.
This issue has been fixed completely in:
When the user logs in, a session id will be generated and sent over to the client which redirects the user to /app?sessionid=<session id here>
. It then will check (on app route) whether the session does not exist / is not expired and is not in the sockets array. If that's the case, he bypasses those tests.
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Related Issues (20)
- feat(controls): Add controls documentation HOT 1
- visiting the site doesn't automatically login HOT 1
- performance: use other web framework
- [api] use Authorization as header for api calls
- [api] introduce token
- [backend] use models
- How to play it? HOT 1
- User Profiles HOT 4
- Jackpot object HOT 2
- Toggle automatic movement
- Blob Health Regeneration HOT 2
- Only allow one connection per socket HOT 1
- Tab being inactive causes kick HOT 2
- rewrite(core): use typescript HOT 2
- Players don't get disconnected from the game when closing the tab HOT 1
- Add player limits and a queue system
- Change subreddit link to the new one
- core: rename blobs.io to blobs.live HOT 1
- refactor(sql): improve sql queries
- refactor(sh): move shell/bat scripts to seperate folder HOT 1
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