Comments (7)
Please don't get rid of the rebuild / run separation. Sometimes its just convenient to rerun the app to check something even when some files are already modified.
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I see, that makes sense.
Since the "run" button used in #55 is mapped to rebuild
command, it would make sense to rename it to just run
and rename run
command to run-without-rebuild
or something. Mainly for coherency, and to convey semantic opposite of stop.
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The reason I kept the two steps separate is we don't have a way to track the sources files if there were any changes and you would probably end up waiting a couple of seconds before the app is launched which could be not great :/
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there's probably a vscode api to track modified file
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The issue is to figure out if those files are part of the source code. That is something normally the build system can know
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I think we can drop rebuild and only keep build here. We know whether the app was built once or not, so we can just make "build" triggers a "rebuild" instead. Make the run button triggers both build & run, and the run command from the palette only triggers run.
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I think we want to have the run button to have the same behavior as the command palette one (for coherence), or to atleast have that behavior as an entry in the command palette
Edit: Sorry, I misunderstood it when I first read it. I think that's a good idea. We also probably need though a command palette entry that does the same as the run button (Something like build-and-run
)
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Related Issues (20)
- Fails to run if the app has a gvfs permission
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- Check for valid app id is missing rules HOT 3
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- Unicode character can't show HOT 1
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- Diff to `.vscode/settings.json` HOT 2
- No Flatpak manifest found in this workspace HOT 6
- Automatically detect rust-nightly flatpak sdk HOT 2
- Archive source types don't seem to be extracted before executing build-commands HOT 3
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