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Mstislav Pavlov's Projects

-obsolete-reactor icon -obsolete-reactor

A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.

countries-states-cities-database icon countries-states-cities-database

🌍 World countries, states, regions, provinces, cities, towns in JSON, SQL, XML, PLIST, YAML, and CSV. All Countries, States, Cities with ISO2, ISO3, Country Code, Phone Code, Capital, Native Language, Timezones, Latitude, Longitude, Region, Subregion, Flag Emoji, and Currency. #countries #states #cities

fibonacci icon fibonacci

returns the sequence of Fibonacci numbers (implementation using recursion)

fusion-htn icon fusion-htn

A simple HTN planner based around the principles of the Builder pattern.

gitignore icon gitignore

A collection of useful .gitignore templates

janitor icon janitor

Simplifies the implementation of IDisposable

memorypack icon memorypack

Zero encoding extreme performance binary serializer for C# and Unity.

nodegraphprocessor icon nodegraphprocessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

openglsamples icon openglsamples

Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)

puerts icon puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

reactivememory icon reactivememory

Embedded Typed Reactive In-Memory Document Database for .NET and Unity.

termsofservice icon termsofservice

Current and prior versions of the terms that apply to your use of the Unity Editor software.

umediator icon umediator

A simple implementation of IMediator for Unity3d .

unirx icon unirx

Reactive Extensions for Unity

unity-experimental-dxr icon unity-experimental-dxr

The Experimental DXR project is a Unity custom version + HDRP custom version that support DXR and will let users play with DXR features. It is not representative of future integration of DXR in Unity.

unity-quickhull icon unity-quickhull

An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls

unity.missingunityevents icon unity.missingunityevents

Editor extension to generate events that are executed before property set, eg. Transform-position, Transform-rotation, Transform-parent which allows to write more event driven code or debug property changes that are not simple to track down. Easily customisable to allow adding events to different property setters / types.

vcontainer icon vcontainer

The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

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