Comments (1)
Closing as no longer applicable since the renderer rewrite. Maybe we want to generate binding shader code and there are efforts toward that but the RenderResource trait as it was is gone.
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Related Issues (20)
- Errors when loading labled assets
- Clippy complains when building with wasm32.
- Gizmos always draw on 2d sprites, z value and depth_bias neither works
- Gizmos::line() with a transparent color display weird
- WireFrameColor component ignored HOT 1
- Words that are wider than its container are not wrapped HOT 2
- Android segfaults since `MeshUniforms` generation on the GPU HOT 7
- `check-missing-*-in-docs` job does not install Rust HOT 1
- Improve scene serialized format HOT 16
- cargo run --features bevy/dynamic_linking does not worK HOT 2
- 0.13.2 - failed to run custom build command for libudev-sys v0.1.4 (fedora) HOT 5
- Mutable Animation Clips HOT 6
- File watcher + asset processor get confused when blender saves a new file version HOT 3
- Mesh is missing requested attribute: Vertex_Normal error HOT 1
- Module docs don't appear in monolithic docs.rs page HOT 2
- Add tvOS support
- `TextLayoutInfo` doesn't contain every processed glyph HOT 3
- `App::configure_sets` should work the same way as `.before` and `.after` HOT 4
- 0.13 error (in desc) but v 0.12 works HOT 7
- Time is faster for unfocused windows HOT 2
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