Related Issues (20)
- Gizmos drawing despawned entities HOT 9
- Skewed output when changing resolution of new `headless_renderer` example HOT 4
- `#[reflect(Trait)]` on a generic struct can't conditionally reflect depending on generic parameters
- Segfault / status_access_violation when using Vulkan HOT 3
- variable in reflect_remove method in ReflectExt trait has wrong naming and wrong docs description
- `Text2dBundle` is not frustum culled
- Implement `DetectChanges` for tuples and derived `SystemParam`s HOT 2
- Update information about ShaderDef's to indicate how to use non-boolean types in code
- the example 2d_gizmos displays too many gizmos on top of each other
- Add `temp:://` `AssetSource` for Temporary Assets
- slerp functions for directions (Vec2 and Vec3) HOT 2
- "smooth_damp" functions for primitives and math structs HOT 6
- Error logs are silently lost if `LogPlugin` is added late. HOT 4
- Inconsistent resolution/segments naming HOT 1
- Provide a way to base Timer on some Time object HOT 2
- Timer and Stopwatch should be explicit about the need to manually tick them
- False positives for Added/Changed on first system run HOT 4
- Gizmos primitives by ref HOT 1
- Simplest possible Bevy app causing console to be full of errors. HOT 13
- `DirX::new` should be more explicit about normalization and have a code example HOT 1
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