Giter Club home page Giter Club logo

Comments (3)

NiseVoid avatar NiseVoid commented on June 25, 2024 1

There's a few issues, but the main ones would be:

  • You might be writing logic for an app that runs in either the FixedUpdate of a client or the Update of a server. But Time<Virtual> is not suitable to run a deterministic simulation.
  • None of the clocks is supposed to be turned back, but this is necessary when synchronizing the clocks as well as for things like rollback.
  • The units used for time are very unpractical for networked simulations, Duration is huge and difficult to deal with compared to a simple tick counter.

Even if someone decided to internally use Time<()> for their simulation tick, they would need to make a SystemParam containing a few other resources to work around these issues, this would in turn become yet another type lacking interoperability.

Adding this functionality to Time<()> would be another potential solution, but I'd imagine this would lead to confusing behavior with Time<Virtual> having ticks with a variable delta. It would also add one field that doesn't match with this line in the docs: The clock does not support time moving backwards, but I guess a Time<Simulation> would have the same problem.

from bevy.

alice-i-cecile avatar alice-i-cecile commented on June 25, 2024

Can you explain why Time<()> doesn't meet the needs of networking crates here? This was intended to be a standard "in-game-time", which worked correctly both inside and outside of the fixed update loop.

from bevy.

NiseVoid avatar NiseVoid commented on June 25, 2024

If there's interest in this I could pick this up once we have an idea of what it should look like (eg. part of Time, a separate Time<Simulation>, or a simple stand alone resource + plugin similar to FrameCount). I'd imagine @maniwani also has some opinions on this, since it relates to fixed timestep simulations and networking stuff.

from bevy.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.