Name: Bernhard Manfred Gruber
Type: User
Company: NVIDIA
Bio: Software engineer @NVIDIA, CUB/Thrust/libcu++ maintainer, C++ enthusiast, WG21 member, geometry, 3D vis., parallel/GPU comp., SIMD, optimization, refactoring
Twitter: BernhardMGruber
Location: Traunkirchen, Austria
Bernhard Manfred Gruber's Projects
A 3D 2048 clone
Accelerated demonstrator of electromagnetic Particle Transport
AdePT LLAMA examples for ACAT22
Abstraction Library for Parallel Kernel Acceleration :horse:
Bash script for amalgamating C/C++ sources
STREAM, for lots of devices written in many programming models
GPGPU Computing with OpenCL - Bachelor thesis
An exemplary implementation of the Ball Pivoting Algorithm (BPA) for surface reconstruction from oriented point clouds
Barry Revzin's WG21 proposals
A modern, C++-native, header-only, test framework for unit-tests, TDD and BDD - using C++11, C++14, C++17 and later (or C++03 on the Catch1.x branch)
CUDA C++ Core Libraries
This action checks if the source code matches the .clang-format file.
static-linked versions of clang tools for Linux, Mac OS X and Windows, available in AUR as clang-format-static-bin
Run compilers interactively from your web browser and interact with the assembly
Boost.org config module
:books: guidelines and styles to contribute to our projects
Generates CPACS schema based classes for TiGL
C++ Course Taught at CERN, from Sebastien Ponce (LHCb)
Cooperative primitives for CUDA C++.
NumPy & SciPy for GPU
High-performance file management over WebDAV / HTTP
Destructible playgroud
A modern formatting library
Geant4 EM physics simulation R&D project looking for solutions to reduce the computing performance bottleneck experienced by HEP detector simulation applications.
Reads and renders v30 bsp and wad files (half-life, cs 1.6, etc.)
A port of my hlbsp project (rendering BSP v30 files from Halflife and it's mods (expecially CS 1.6)) to JS and WebGL (It's currently a project for school)
HEP Software Foundation github site
Benchmarking different options for a faster invariant mass computation.