Comments (5)
I think in the first case, the intended meaning is "remove component from entity", whereas delete is just delete.
What do you think would make more sense?
from esper.
I've just found it difficult to remember that one is "remove" and the other is "delete" :)
from esper.
BTW your little library has now enabled bees to shoot fireballs. I hope you're very pleased with yourself 😉
from esper.
Github just refuses to send me alerts for this repo. Sorry for the lack of response.
In any case, I'm really glad to see people making use of esper. It was really the library I wanted to use myself, that didn't exist.
from esper.
I'm going to close this for now, but I'm certainly open to talking about this sort of thing.
from esper.
Related Issues (20)
- esper.current_world not usable as a module-level property HOT 2
- Initializing the world is not working HOT 1
- enhance `get_component` HOT 4
- Create an entity with a specific id HOT 4
- Try another ECS implementation - ecs_pattern library HOT 2
- Typing of world under the processor class HOT 3
- Testing esper HOT 4
- mypy `get_components` gives "object" type HOT 1
- Relationships HOT 8
- `World().create_entity()` does not create entity if no components are given HOT 1
- `remove_component()` method removes entity if no more components left HOT 3
- Add mypy to unit tests HOT 2
- Querying entities with denylist of components HOT 5
- API Design : Why so much OOP ? HOT 20
- "Quick start" in README is targeting old version HOT 3
- Seeking Guidance on Persisting and Loading Esper from a Database HOT 2
- Is esper Thread-Safe for Multi-threaded Environments? HOT 5
- Why roll up world into esper module? HOT 4
- Event handlers set within a function don't remain once the block scope exits. Why use weak references here? HOT 4
- Event System does not preserve event handlers upon switching context HOT 4
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