Comments (4)
I'm happy to take a look at working on this. I've forked it. I'll start by adding Docstrings to missing functions.
from esper.
Sorry this has gone so long without attention. I'd be happy to have documentation contributions if something can be improved.
from esper.
Some sort of tutorial would be a great addition as well, as ECS is a rather new and different way of thinking about game design, and there's a lot of newbies using python to develop their first games.
from esper.
I'm going to close this for now, as the README and docstrings have already been rewritten and improved. It should be a lot more comprehensive now, as compared to when this ticket was new.
We're still lacking a generalized newbie tutorial, but perhaps we can add that later (or link to existing tutorials in the README).
from esper.
Related Issues (20)
- esper.current_world not usable as a module-level property HOT 2
- event handler as function HOT 4
- enhance `get_component` HOT 4
- Create an entity with a specific id HOT 4
- Try another ECS implementation - ecs_pattern library HOT 2
- Typing of world under the processor class HOT 3
- Testing esper HOT 4
- mypy `get_components` gives "object" type HOT 1
- Relationships HOT 8
- `World().create_entity()` does not create entity if no components are given HOT 1
- `remove_component()` method removes entity if no more components left HOT 3
- Add mypy to unit tests HOT 2
- Querying entities with denylist of components HOT 5
- API Design : Why so much OOP ? HOT 20
- "Quick start" in README is targeting old version HOT 3
- Seeking Guidance on Persisting and Loading Esper from a Database HOT 2
- Is esper Thread-Safe for Multi-threaded Environments? HOT 5
- Why roll up world into esper module? HOT 4
- Event handlers set within a function don't remain once the block scope exits. Why use weak references here? HOT 4
- Event System does not preserve event handlers upon switching context HOT 4
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