Comments (2)
Shouldn't this be two arguments? as in Action(Player, Action.Trade, (GiveFreqdeck, ReceiveFreqdeck))
. Any reason why you decided to concatenate them?
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Ahh, that makes sense. I think I am mixing the end-goal with the current state of things. I think at the current state of things your suggestion makes sense.
However, more and more it seems we want to keep de-adopting Python high-level objects (including enums) in favor of more primitive data types because of performance. Particularly, this action might actually become something like:
(1,8,2,0,0,0,0,0,0,1,0,0)
in the future, where 1 means Blue, 8 means Maritime Trade, and such. That should make .copy()
methods of the state much faster. Ideally, the complete state is just a vector we can quickly copy and edit by convention (i.e. index 5 is number of houses for second player, ...); for speed.
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Related Issues (20)
- [React][UI] Implement use Year of Plenty action HOT 1
- [React][UI] Implement Use > Knight card HOT 1
- [React][UI] Implement Use > Monopoly HOT 1
- [React][UI] Implement "Use > Road Building". HOT 2
- [React][UI] Disallow player to play development in the same turn it was bought
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- Improve catanatron-play load time HOT 1
- Refactor code to avoid eager dependencies HOT 1
- Fix Overview.ipynb HOT 2
- Node production improperly calculated. HOT 1
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- Implement returning all players points vs winner player colour HOT 1
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