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studiofuga avatar studiofuga commented on July 28, 2024

Confirmed the issue is in main and in 0.3.0 AppImage.
Additionally, on my setup compiled from main, While manual Push to Capture works well, Autosqueltch triggers but doesn't capture anything.
Not if that is relevant, but there is a DC signal on all frequencies. On AppImage the same DC is waning.

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studiofuga avatar studiofuga commented on July 28, 2024

Update: capture and DC issues are not present on branch Develop compiled with Qt 5.15.2, Alsa, portaudio and others.
Still present the sps issue. See Image.

Schermata del 2023-06-16 19-39-50

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BatchDrake avatar BatchDrake commented on July 28, 2024

Confirmed, working on it.

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BatchDrake avatar BatchDrake commented on July 28, 2024

It should be fixed now, I've just triggered a new development build. Do you mind giving it a try?

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studiofuga avatar studiofuga commented on July 28, 2024

Yeah, thanks, works like a charm. Tested right now on another linux box.

Out of couriosity, are there any plan to unify the three projects (sigutils, suscan, SuWidgets and SigDigger) in a single project wit submodules, perhaps porting all of them in cmake? I'd be happy to help on that eventually.

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BatchDrake avatar BatchDrake commented on July 28, 2024

Hi, glad to hear that!

Regarding submodules, it's funny you say that because we've been experimenting with them recently. My plan is to add the possibility to rely on submodules to clone everything automatically. However, porting to CMake is precisely what worries me the most.

If you feel like you have the energy to do that, please go ahead! You should start by SuWidgets anyways. You can start by a WIP PR and we can work from there.

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studiofuga avatar studiofuga commented on July 28, 2024

I'm using cmake in production code for qt projects pretty extensively, so I don't see any obvious difficulty. The only still unsolved issue is the packaging process, that's well solved on debian (dpkg-buildpackage is pretty straightforward) but still a mess in Windows and MacOS environment. But probably it's not an issue actually.

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BatchDrake avatar BatchDrake commented on July 28, 2024

Porting to CMake itself is not the problem, but maintaining compatibility with the existing projects (like SigDigger) could be. And, of course, we still have the complications derived from the lack of sanity of macOS and Windows.

In any case, we can start doing some experiments to evaluate the overall effort.

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