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Comments (15)

GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
Added graphics. Comm graphics needs to be re-programmed.

Original comment by [email protected] on 10 Dec 2012 at 11:15

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
Got the purple bg working (rudimentarily). Now we need the blue gfx.

Original comment by [email protected] on 12 Dec 2012 at 1:48

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
When does the background turn blue?  Anyways... blue graphics addded. More 
frames from red to purple too. 

Ping-Pong. Back to Jaakko!

Original comment by [email protected] on 13 Dec 2012 at 1:15

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
It turns blue at the very first time you encounter Melnorme, if you threaten 
them. It's their "attack" color :-)

Original comment by [email protected] on 13 Dec 2012 at 2:27

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
Blue now added in addition to purple. Will need to test though.

Original comment by [email protected] on 14 Dec 2012 at 9:22

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024

Original comment by [email protected] on 14 Dec 2012 at 9:22

  • Changed state: Started

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
I haven't still figured out a way to make the transition smooth instead of 
single-frame change. Increasing .pngs and lines in the .ani file don't help, 
it's a matter of getting the ONE_SHOT_ANIM wirking correctly. Need to figure 
out how it goes...

Original comment by [email protected] on 14 Dec 2012 at 9:35

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
They should work now! (r697)

Original comment by [email protected] on 14 Dec 2012 at 10:14

  • Changed state: Fixed

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
Nice!

Original comment by [email protected] on 20 Dec 2012 at 6:32

  • Changed state: Verified

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
It seems the screen turns purple twice when you meet the melnorme.
It immediately goes from red to purple when he starts speaking, then back to 
red, then back to purple where it stays.

In my memory, it's red as long as he talks, until he starts trading "Now, What 
can We do For you, Today?" and then it becomes purple and stays purple.

Original comment by [email protected] on 21 Dec 2012 at 6:10

  • Changed state: Accepted

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
Well spotted. I removed an unnecessary color change from the start of Melnorme 
comms, worked for me, but do test still!

Original comment by [email protected] on 21 Dec 2012 at 7:08

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024

Original comment by [email protected] on 21 Dec 2012 at 7:15

  • Changed state: Fixed

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
Still a glitch when switching from blue back to red.
This happens when you have threatened the Melnorme (they switch to blue) and 
then later in the conversation you tell them you were joking and were just 
"testing" and are in fact friendly. They turn back to red, but you can see some 
sort of a square visually (probably not enough steps to make it smooth or 
something).

I am adjusting the title and putting it back to open on a low priority.

Original comment by [email protected] on 26 Dec 2012 at 4:33

  • Changed title: Melnorme background switch from blue to red is jerky
  • Changed state: Accepted
  • Added labels: Priority-Low
  • Removed labels: Priority-Medium

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
r821 should take care of this!

Original comment by [email protected] on 28 Dec 2012 at 1:14

  • Changed state: Fixed

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 26, 2024
Verified.

Original comment by [email protected] on 25 Mar 2013 at 6:20

  • Changed state: Verified

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