Comments (7)
That's beyond my expertise, so I can't really help with that. Be careful though, that sounds like it would be against Blizzard's terms of service.
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Calculating hit rates with abilities isn't possible. The replays keep track of actions/events, so in this case the it will keep track of when Ana's abilities is used but you won't know if it hit anything.
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I can correlate heals with Q's at least that's the intention also I can calculate the heal target based on hero locations at the Q event and the Q direction
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This unfortunately probably isn't possible for a few reasons. You can find some more info here: Blizzard/heroprotocol#27
As kolivia mentioned, the replay file keeps track of user actions. You may be able to see if Ana tries to use her 'Q' ability (though that is a big problem by itself), and you would know what direction she tries to cast it. That's about it though, as that is all the replay file needs in order to replay the game.
You probably won't know if she casts it successfully, for example if she was stunned when trying to cast it or something. You probably won't know if it hits another hero, as hero locations aren't very precise in the replay file (at least how my library is tracking them). They are good enough general location, but not enough that you can pick out which hero is hit by an ability like this.
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So the problem is recreating the game state based on replay data? In theory can we use the existing game DLL's to do that?
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Maybe, though you're getting into uncharted territory. You may find more info in the Starcraft 2 community as well. HotS replay format and game engine are based on Starcraft 2's engine, and they've had many more years of trying to pull more data from the replay file. Good luck :)
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What about running the entire game through a debugger and monitoring the memory?
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Related Issues (20)
- Talent selection not available when skipping event parsing HOT 4
- Document build HOT 1
- Automate build HOT 1
- Publish nightly builds HOT 3
- Building v1.2.3 fails HOT 11
- Foole's MPQTool is distributed within the published package HOT 2
- 1.2.3 is breaking the API HOT 3
- ShouldParseDetailedBattleLobby flag causes some replay parses to throw exception HOT 6
- Replay Failure "UnexpectedResult" - 39 test replays HOT 3
- Messages not showing up in file HOT 1
- Replay parsing exception HOT 1
- Unparsable Replays (fail on unknown data type in TrackerEventStructure) HOT 13
- Replay Parsing Fails on latest HoTs Patch HOT 6
- Parser Failing when reading replay as bytes with latest Hots patch HOT 6
- Extra Talent in Player.Talents Array HOT 5
- All Player BattleTag attributes 0 in latest patch HOT 1
- Empty battletag_name and battletag_id HOT 4
- Replay version mismatch question HOT 2
- Replays from 11/16/2021 throwing "NotImeplementedException" HOT 8
- replay.server.battlelobby parsing HOT 16
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