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Baldrax avatar Baldrax commented on May 27, 2024 1

Yes, I am aware of this but thanks for bringing it up to remind me to see if I can resolve that or at least put up a warning about it.
In the Forest_Gully example file I made a note about it (typos and all), but there is a lot of info in that file to take in and I'm not sure if everyone goes through it all.
image

I have a feeling I may be able to figure out how to get it to work with spaces, I'm not exactly sure why it doesn't, but I haven't looked at that code in a while.

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Baldrax avatar Baldrax commented on May 27, 2024 1

It is in the directory for the toolset, under hip/examples/...

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Stikyhooves avatar Stikyhooves commented on May 27, 2024

Rgr that. I just have the base version. The only note that shows when adding a new terrain node is much lighter:
CurrentText

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Baldrax avatar Baldrax commented on May 27, 2024

Yeah, the example_Forest_Gully file has way more notes and guides you through the entire terrain process, it is worth a browse through.

That said, I found the root of the problem and a fix should go out in the next version:

There is a function to isolate the group of items to be selected on some of the Houdini nodes:
@name==`chs("../tile_set_1x1")`

It needed to be protected by quotes to preserve the entire name with spaces:
@name=="`chs("../tile_set_1x1")`"

It is in a few places in the Tiler and the Scatter nodes so I'll fix it, test it out then add it to the next release.

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Stikyhooves avatar Stikyhooves commented on May 27, 2024

I'll have to dig around and find that. :) - Thanks.

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