Comments (5)
Yes, I am aware of this but thanks for bringing it up to remind me to see if I can resolve that or at least put up a warning about it.
In the Forest_Gully example file I made a note about it (typos and all), but there is a lot of info in that file to take in and I'm not sure if everyone goes through it all.
I have a feeling I may be able to figure out how to get it to work with spaces, I'm not exactly sure why it doesn't, but I haven't looked at that code in a while.
from houdini_talespire_terrain_generation_toolset.
It is in the directory for the toolset, under hip/examples/...
from houdini_talespire_terrain_generation_toolset.
Rgr that. I just have the base version. The only note that shows when adding a new terrain node is much lighter:
from houdini_talespire_terrain_generation_toolset.
Yeah, the example_Forest_Gully file has way more notes and guides you through the entire terrain process, it is worth a browse through.
That said, I found the root of the problem and a fix should go out in the next version:
There is a function to isolate the group of items to be selected on some of the Houdini nodes:
@name==`chs("../tile_set_1x1")`
It needed to be protected by quotes to preserve the entire name with spaces:
@name=="`chs("../tile_set_1x1")`"
It is in a few places in the Tiler and the Scatter nodes so I'll fix it, test it out then add it to the next release.
from houdini_talespire_terrain_generation_toolset.
I'll have to dig around and find that. :) - Thanks.
from houdini_talespire_terrain_generation_toolset.
Related Issues (8)
- Screenshots for Docs
- Add an option on the TaleSpire_Object node to set the footprint of an object when scattering.
- Did I probably miss something? HOT 5
- Load Warning - From TS_Obj inside biome_tiles HOT 1
- Build/Cache Terrain doesn't work if the scene isn't saved. HOT 1
- Priority issue when multiple non-default biomes overlap HOT 1
- Add a check to make sure the TaleSpire Directory is found. HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from houdini_talespire_terrain_generation_toolset.