Comments (2)
Resources are just Lua values that are not serialized, instead a placeholder string is written. When the written string is deserialized, that string tells binser to return a reference to the resource. This is just a simple mechanism for values that cannot be serialized to be passed around.
What specifically are you trying to serialize? Lua userdata? In that case, you will need to use plain old register and custom serialize and deserialize functions.
function writeMyImage(myImage)
return myImage.asString()
end
function readMyImage(str)
return myImageFromString(str)
end
binser.register(getmetatable(someImage), 'my.image.type', writeMyImage, readMyImage)
The above is just an example for a hypothetical image class
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Thank you. I intend to retrieve a blob of binary data from the native application (it's basically a document tree, think SVG, in binary form), that will be saved alongside Lua data. Your image example is exactly what I was looking for and should get me started, thank you!
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Related Issues (18)
- Serialized types get mixed HOT 3
- Table duplicated HOT 18
- Add a version field HOT 1
- Error on malformed input when looking ahead HOT 10
- Lua 5.3 supported ? HOT 4
- readFile and writeFile do not return an error
- deserialing not have instruction HOT 1
- Deserialize return value HOT 3
- Is binser safe? HOT 1
- binser.unregister does not work. HOT 1
- Tables not serializing with nested registered userdata. HOT 5
- deserialize Registerd Class example ? HOT 2
- Library not working in 5.3 version due to deprecated math functions HOT 7
- Update deserialize/N doc HOT 1
- Having some trouble deserializing a third-party class
- Priting a serialized table gives unicode symbols HOT 1
- fairly simple issue HOT 1
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