Comments (3)
I implemented a weld joint and friction joint.
I have not yet seen a user created joint that I would feel comfortable
supporting. Lets
see how well I'm able to keep up with new joint requests over the next few
months
before I implement this feature.
Original comment by [email protected]
on 23 Nov 2009 at 9:50
from box2d.
Erin, how about a 'MaxDistance' joint. We added this in Box2D.XNA because it's
useful for connecting the first & last body of a rope so that the rope can lift
a
large load without breaking appart.
http://box2dxna.codeplex.com/SourceControl/changeset/view/35764#899429
Original comment by [email protected]
on 3 Apr 2010 at 5:45
from box2d.
I haven't seen the community making high quality joints on their own. So it is
up to me to implement them as needed.
Original comment by [email protected]
on 24 Mar 2011 at 6:43
- Changed state: WontFix
from box2d.
Related Issues (20)
- b2ChainShape.cpp results in unused variable when built in release HOT 1
- A weld joint used to attach two bodies with fixed rotation has no effect HOT 1
- Patch for /trunk/Box2D/Testbed/Framework/Test.h HOT 1
- World querying issues using: void RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2); HOT 2
- Testbed memory leak HOT 1
- cmake fails to build makefile because of missing source in sourcetree HOT 3
- Wheel Joint distance parameter HOT 1
- b2GrowableStack.h:54:4: error: call to function 'memcpy' HOT 1
- CMakeLists in Testbed Incomplete
- Minimum Vertex Distance in b2PolygonShape
- Unused variable warnings and static analysis fixes HOT 1
- picture doesn't work on the manual
- Firefox does not work - no drag&drop
- b2ChainShape::CreateLoop causes odd behavior when first and last vertice are the same HOT 1
- Collision glitch with polygon sliding over simple edges with ghost vertices
- The Restart button makes Testbed go back to Tiles rather than restart the current test
- Testbed build error on Mac OS X
- Making the build reproducible by removing timestamps in doxygen documentation HOT 1
- Merge particle stuff from liquidfun back into mainline
- Figures missing
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