Comments (5)
I've made a version of this which runs on Phaser 2.7.2 CE, guessing i need permission to create a pull request for it. :) @AleBles
from phaser-spine.
I'm always open for pull requests, you can just submit it :)
Would be nice if it's against the dev branch
from phaser-spine.
@Pit-the-Angel Is your version Spine-TS already or a modification of the current phaser-spine plugin?
from phaser-spine.
Just using the Spine-JS which was being used before. Want to look at making it work with the newest Spine though as one of my projects requires Mesh to be working, which doesn't seem to in the current version.
from phaser-spine.
This would be great to see! I think trying to use the spine-ts project would be a great idea. Would allow use to easily upgrade as new versions come along?
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Related Issues (20)
- Phaser 3? HOT 4
- webpack import 'phaser-spine' HOT 2
- set duration for animation
- game.load.spine is not a function
- Phaser 2.6.2 and the "rotated" property
- How to set spine alpha?
- how to change the tint of spine object? HOT 5
- Disabling inherit scale doesn't work HOT 3
- Display issues when parameter triangleRendering is false HOT 3
- Pause spine object? HOT 3
- Playing multiple animations together HOT 2
- spine-ts branch: mip maps not supported
- Typo in spine.SkeletonData.findSlot()
- DrawOrder bug - Sometimes not working in Phaser (but appears to work in Editor) HOT 1
- [spine-ts] Wrong Y-Position of Origin is Rendered HOT 2
- FlipX not working in WebGL renderer
- How to Clean Track or better return to previous state
- [spine-ts] Does it support color tint and alpha tint? HOT 1
- PhaserGame.add.spine( x, y, key) raise TypeError: points is undefined HOT 1
- Is it possible change altas
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