Comments (1)
pre-calculated the lengths of the lines; access them via unordered_map
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Related Issues (14)
- 4.3 Using a quadtree, rewrite collision detection to be much more efficient HOT 1
- 4.4 Describe any design decisions you made while rewriting collision detection to use a quadtree HOT 1
- 4.5 Vary the maximum number of elements a quadtree node can store before it needs to be subdivided HOT 1
- 4.6 Implement a maximum depth for the quadtree HOT 1
- modify the depth of a quadtree to be the most optimal HOT 1
- 5.1 List the top six "bottleneck" functions on the list HOT 1
- 5.2 change the way we handle collisionSolver() HOT 1
- 5.3 add Cilk reducers HOT 1
- 5.4 parallelize code HOT 1
- 5.5 Determine the span and work of your parallel code by executing it through CilkView
- 5.6 Tune your code so that it executes as fast as possible when running with 12 threads
- write-up
- improve collision detection
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