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  • šŸ‘‹ Hi, Iā€™m @aya-mrm
  • šŸ‘€ Iā€™m interested in software ingeneering and autonomous software agents.
  • šŸŒ± Iā€™m currently a Phd student
  • šŸ’žļø Iā€™m looking to collaborate on ...
  • šŸ“« How to reach me ...

aya-mrm's Projects

8-puzzle icon 8-puzzle

Using heuristic search Best-First and A* with BFS (with manhatan distance) methods to solve 8-puzzle

a-star-sharp icon a-star-sharp

A small, easy to understand C# implementation of the A Star pathfinding algorithm for 2D grid based applications.

ai-risk-game icon ai-risk-game

Implementation of Risk Game using C# with multiple AI agents.

aima-csharp icon aima-csharp

C# implementation of algorithms from Russell And Norvig's "Artificial Intelligence - A Modern Approach"

aima-pseudocode icon aima-pseudocode

Pseudocode descriptions of the algorithms from Russell And Norvig's "Artificial Intelligence - A Modern Approach"

aima-python icon aima-python

Python implementation of algorithms from Russell And Norvig's "Artificial Intelligence - A Modern Approach"

astar icon astar

A 2D A Star (A*) pathfinding implementation in C# focused on ease of use

aya-mrm icon aya-mrm

Config files for my GitHub profile.

d_star_lite icon d_star_lite

Trajectory planning in a limited-observable environment

pathfinding icon pathfinding

Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. Also usually there are obstacles between these two points which robot should avoid. Here is a program to solve pathfinding problem with 4 algorithms(A* , RBFS , LRTA* , SMA*)

pathfinding-algorithms icon pathfinding-algorithms

A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity

riskgamewithai icon riskgamewithai

In this repo, we tried to solve one of the famous search problem in the field of AI, RISK game. we solved simplified and abstract version of it

risky icon risky

RISKY is a simple abstract version of the classic strategy Game (RISK), provided with a an easy to use web-based GUI.

robotic-navigation icon robotic-navigation

On-line robot navigation using a variation of the hill-climbing algorithm for on-line local search, called Learning real-time A* (LRTA), to generate the robot motion.

thesis-real-time-search icon thesis-real-time-search

Contains code for expansion policies, decision-making and backup rules, and h-cost learning strategies for combining to make real-time heuristic search algorithms.

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