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Wei-1 avatar Wei-1 commented on August 17, 2024 2

Thanks for your information Gene,
Actually, what I am proposing is to have a video series that actually make a small playable game. Not just one video explaining a function. I think this will help people to better realize what they can expect to build from the engine. If a developer is interested in building a game similar to the playable game we have, they will follow the video series and use the engine.

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AMZN-Gene avatar AMZN-Gene commented on August 17, 2024 1

I'll pass this feedback to the documentation and tutorial teams. Yeah, building Lumberyard from scratch can introduce a lot of friction and is something the team is thinking about often.

In the meantime, let's get things working! I'm not sure... you running into trouble creating a new project or are you stuck on how to develop certain features for your game?

If you're having troubling building/compiling a new project have you tried creating a new project via the ProjectConfigurator.exe or commandline?

This document here looks up-to-date https://docs.aws.amazon.com/lumberyard/latest/userguide/configurator-projects.html

The basic workflow in ProjectConfigurator.exe is to press "create new", and then select default or empty; default has many gems already enabled, like the camera gem, emotionfx, etc. I usually choose empty though and pick new gems I need by hand in order to reduce my own compile times and make sure I only have what's required. The only bummer using ProjectConfigurator is that it'll automatically lmbr_waf configure and build the project. You'll then have to reopen ProjectConfigurator after it's done building (which takes a while), add in the gems you want, and then lmbr_waf configure and build the project again. That website link also has the commandline approach, which may be smoother. Let me know if that works or if you have more questions!

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erickson-doug avatar erickson-doug commented on August 17, 2024 1

Hi, Wei-1! I'm the doc manager for Amazon Lumberyard. We have the first set of "from scratch" doc-based tutorials rolling out with the next release, and will be building them out further, based on community feedback, throughout the rest of the year. They will start from nothing and you will incrementally build a game (with some basic assets we provide) across the chapters.

Check for the links in the release notes when we go live!

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