Related Issues (20)
- Deleting transform component does not reset related transform values
- Gizmo drawing and click and drag editing
- Moving a entity with instancehandle that is active camera does not update the model HOT 1
- Duplicate entity
- Dont close add modal until user closes instead of on add
- Scene graph integration: click and drag object list for nesting
- Scene graph: Toggle button for world vs local transformation editing
- Display scene graph hierarchy in object list
- Update parent node in scene graph should update all children
- Attaching instancehandle to camera entity looks stuttery
- game exe rendering scenes
- Give entity copies a different name than original
- Concept of "static" and "dynamic" objects
- Play game: config editable in ui and persistent in editor
- Play game: game root path should default to project path fetched during build of editor
- Play game: tmp scene file should be in a tmp folder and argument to game binary
- Play game: game compile error displayed in editor instead of note printed
- Play game: indicate that game is compiling while waiting
- Plug tracy memory allocator
- Make it impossible to add PlayerTag if it's already present
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