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Comments (12)

analogcode avatar analogcode commented on August 19, 2024

Yes. Is that something you want to take the lead on? If so, I'd recommend creating a separate branch. Thanks!

from audiokitsynthone.

SilverWolf32 avatar SilverWolf32 commented on August 19, 2024

I might be able to do that. What language is the app written in? I have experience with ObjC and Swift, but not C++.

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analogcode avatar analogcode commented on August 19, 2024

C++ is the sound engine. Interface/UI in Swift

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SilverWolf32 avatar SilverWolf32 commented on August 19, 2024

Cool! I'll take a look, then. I should branch off develop, right?

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analogcode avatar analogcode commented on August 19, 2024

Yes, thanks for asking. We're using Develop to push to App Store. So, a separate branch off of Develop would be preferable. 👍

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SilverWolf32 avatar SilverWolf32 commented on August 19, 2024

Hm, I'm having trouble getting it to build. I installed the dependencies and replaced the bundle identifier, and I'm still getting some errors.

  • No such module 'ChimpKit'
  • the [CP] Embed Pods Frameworks PhaseScriptExecution command is failing
  • Embedded binary is not signed with the same certificate as the parent app (seems to be the OneSignalNotificationServiceExtension, may resolve after fixing the next one)
  • on the OneSignalNotificationServiceExtension, the linker is failing because of framework not found Pods_OneSignalNotificationServiceExtension.

I looked in Pods/ and ChimpKit is there, it just looks like Xcode isn't seeing it.

Also, under the Inter-App Audio capability it says "your account does not have sufficient permissions to modify containers". What does that mean, and do I have to be an administrator?

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SilverWolf32 avatar SilverWolf32 commented on August 19, 2024

I didn't know I was supposed to use AudioKitSynthOne .xcworkspace instead of .xcodeproj. Perhaps we should put something about that in the readme. Also, it turns out I had a problem with my build products path. I fixed both issues and it's building just fine now.

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SilverWolf32 avatar SilverWolf32 commented on August 19, 2024

I went to make space in the ENV panel for the routing settings and discovered that the background is an image.

I found https://github.com/AudioKit/AudioKitGraphics, which looks like it might contain what I need, but I can't open any of the files there since I don't have PaintCode. Does anyone happen to have a .psd, .afphoto, .svg, or similar file of the ENV panel background I could use? Thanks.

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analogcode avatar analogcode commented on August 19, 2024

The Swift part and interface is rather trivial. And, is something I can make right away if you get the hard part working: writing the c/c++ code and modifing the kernel to allow envelope modulation per voice (which may need to be adapted custom for every parameter/destination). I’d recommend you just make some simple UI controls as a PoC to test the real work - writing the C++. If you get that working, circle back. 👍

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SilverWolf32 avatar SilverWolf32 commented on August 19, 2024

Per voice...you mean independently for every oscillator + the FM system? I have absolutely no experience in signal processing. (: At the moment what I really want is to modify the LFO with an envelope, would that be any easier?

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analogcode avatar analogcode commented on August 19, 2024

Only you can answer that question. I don’t know your skill level. Look at the code and decide.

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SilverWolf32 avatar SilverWolf32 commented on August 19, 2024

I tried to add some parameters to the synth system in S1DSPKernel.hpp and S1Parameter.h (increasing S1ParameterCount accordingly), but it's now crashing on me. Any idea why that could be?

from audiokitsynthone.

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