Comments (12)
Yes. Is that something you want to take the lead on? If so, I'd recommend creating a separate branch. Thanks!
from audiokitsynthone.
I might be able to do that. What language is the app written in? I have experience with ObjC and Swift, but not C++.
from audiokitsynthone.
C++ is the sound engine. Interface/UI in Swift
from audiokitsynthone.
Cool! I'll take a look, then. I should branch off develop, right?
from audiokitsynthone.
Yes, thanks for asking. We're using Develop to push to App Store. So, a separate branch off of Develop would be preferable. 👍
from audiokitsynthone.
Hm, I'm having trouble getting it to build. I installed the dependencies and replaced the bundle identifier, and I'm still getting some errors.
- No such module 'ChimpKit'
- the [CP] Embed Pods Frameworks PhaseScriptExecution command is failing
- Embedded binary is not signed with the same certificate as the parent app (seems to be the OneSignalNotificationServiceExtension, may resolve after fixing the next one)
- on the OneSignalNotificationServiceExtension, the linker is failing because of
framework not found Pods_OneSignalNotificationServiceExtension
.
I looked in Pods/ and ChimpKit is there, it just looks like Xcode isn't seeing it.
Also, under the Inter-App Audio capability it says "your account does not have sufficient permissions to modify containers". What does that mean, and do I have to be an administrator?
from audiokitsynthone.
I didn't know I was supposed to use AudioKitSynthOne .xcworkspace instead of .xcodeproj. Perhaps we should put something about that in the readme. Also, it turns out I had a problem with my build products path. I fixed both issues and it's building just fine now.
from audiokitsynthone.
I went to make space in the ENV panel for the routing settings and discovered that the background is an image.
I found https://github.com/AudioKit/AudioKitGraphics, which looks like it might contain what I need, but I can't open any of the files there since I don't have PaintCode. Does anyone happen to have a .psd, .afphoto, .svg, or similar file of the ENV panel background I could use? Thanks.
from audiokitsynthone.
The Swift part and interface is rather trivial. And, is something I can make right away if you get the hard part working: writing the c/c++ code and modifing the kernel to allow envelope modulation per voice (which may need to be adapted custom for every parameter/destination). I’d recommend you just make some simple UI controls as a PoC to test the real work - writing the C++. If you get that working, circle back. 👍
from audiokitsynthone.
Per voice...you mean independently for every oscillator + the FM system? I have absolutely no experience in signal processing. (: At the moment what I really want is to modify the LFO with an envelope, would that be any easier?
from audiokitsynthone.
Only you can answer that question. I don’t know your skill level. Look at the code and decide.
from audiokitsynthone.
I tried to add some parameters to the synth system in S1DSPKernel.hpp and S1Parameter.h (increasing S1ParameterCount accordingly), but it's now crashing on me. Any idea why that could be?
from audiokitsynthone.
Related Issues (20)
- Crash on start-up HOT 1
- Code can't compile on Xcode 11.5 HOT 9
- Feature request: export current preset as Swift code HOT 1
- How do i run this on windows HOT 1
- Disable processing in skinless SynthOne instance(s)
- Support 2-way MIDI mappings HOT 1
- Wrong parameter name in S1ParameterInfo array HOT 2
- The "Documents & Data" of this app is massive (huge filesize) HOT 3
- auv3 support HOT 3
- XCode 12 Ipad IOS 14.4 Swift 5.2.1 compile problems. HOT 2
- Building HOT 3
- hi, when i build project, met this error "Command CompileSwiftSources failed with a nonzero exit code"
- Sequencer Division incorrect HOT 2
- Cutoff Frequency Percentage
- Guidance for porting as a headless application to Linux
- BPM gets reset after saving present HOT 1
- Build Failed HOT 1
- Would be amazing to use it on M1/M2 Macs
- New things in the sequencer for the iPhone app
- Pod Installation (pod repo update / pod install) HOT 3
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from audiokitsynthone.