Comments (3)
No, assets are an object representation of a file, so reusing them would defeat that purpose. Maybe I'm misunderstanding you though.
from aurora.js.
I'm trying to somehow use assets to run with my existing web audio API player with as few changes as it's possible - if i understand well - I could just 'replace' current MediaElementSource with output node from AudioDevice? (ofc adding necessary driver to fire start/stop and provide data from asset)
So i could use one AudioDevice from aurora and provide data on refill from various assets? Is it possible to create 2 AudioDevices and work on both? As currently my player supports crossfade so I'm using 2 sources.
from aurora.js.
You basically need parts of the refill function from AV.Player
, and maybe an AV.Queue
, unless you want to handle the buffering yourself. Either way, you'll listen for the data
event from the AV.Asset
and then copy that into whatever audio context you want via a ScriptProcessorNode (see the web audio device). Let me know if you have more questions.
from aurora.js.
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