Comments (4)
Fixed this bug
from virtualchers.
Fixed, but now the passage between the stairs and room 30 is too narrow to get by without jumping. Can we lower the projecting block on the stairs a little? Good to know how tight that is.
from virtualchers.
I made it lower
from virtualchers.
Easy to pass now. Thanks!
from virtualchers.
Related Issues (20)
- Roof of room over room 38 has double set of beams/rafters HOT 3
- Finish area NW of courtyard 31 HOT 2
- Door between rooms 32 and 36 should have an arched lintel HOT 1
- Phase 2: division wall between rooms 28 and 32 HOT 1
- Phase 2: narrowing of internal door to room 33 HOT 2
- Phase 2: blocking of exterior door to room 33 HOT 2
- Phase 2: interior changes to room 33 HOT 9
- Phase 2: blocking of door between rooms 31 and 38 (outside facade) HOT 1
- Phase 2: internal modifications to room 38 HOT 2
- Phase 2: division wall and stairs between rooms 25 and 31 HOT 2
- Phase 2: room 31a HOT 2
- Toilet cabinet in room over room 38 HOT 1
- Phase 1: reeds under all the roof-tiles HOT 1
- Textures for some phase II floors and features
- Tavern Dimensions
- Door and Window design
- Side view of tavern
- How does the roof work?
- Examples showing the roof layers
- Interior room layout
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from virtualchers.