Comments (4)
Should this containers refill or are they empty after the first time?
Original comment by [email protected]
on 12 Dec 2010 at 2:55
from andors-trail.
That depends on the item. A chest with an emerald would not refill but a
beehive with honey would. Unless you kill all bees, that is.
Original comment by [email protected]
on 15 Dec 2010 at 11:18
from andors-trail.
Containers are now implemented in the code. They use the same logic as usual
loot bags, but are just not shown as lootbags on the mainview. Mapobject type
"container" can now be created, that will use a droplist to determine what
items should be in the container initially.
Since we are re-using the loot bag logic, they will be persisted in the
savegame file. Anything you place in the container will be persisted, and any
contents (partial or full) will also be persisted.
Containers will be stocked with new items the first time you enter the map (or
load a savegame older than 0.6.8).
When creating maps, we should place graphic objects (chests, item piles) to
make it obvious that there is something that can be picked up on such tiles.
Now we just need to update the maps to place container mapobjects on the maps
that should contain them, and crete the corresponding droplists of items.
Original comment by [email protected]
on 9 Jan 2011 at 11:01
- Changed state: Started
- Added labels: Milestone-0.6.8
from andors-trail.
Released in v0.6.8 . Closing.
Original comment by [email protected]
on 24 Feb 2011 at 9:32
- Changed state: Fixed
from andors-trail.
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